The programs, in detail

Four sprints of 6 to 12 weeks. Each one ends with something real: a test, ten customers, a new price, a working week.

Program 01 · Before you build

Validate the idea

Most first products solve a problem nobody pays to fix. In six weeks you'll talk to twenty potential buyers, run a small test with real money on the line, and come out with either a sharper idea or the clarity to drop it — which is also a win.

  • 6 weeks
  • Pre-revenue
  • 8–10 hours a week
  • An idea and a calendar

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Weeks 1–2 · Who exactly

Narrowing from everyone to a specific, reachable group.

Weeks 3–4 · Twenty conversations

Interviews that surface problems instead of polite encouragement.

Weeks 5–6 · A real test

A landing page, an offer and an attempt to take money.

Weeks 1–2 · The list

A hundred specific names, not a vague market.

Weeks 3–4 · The message

Outreach that gets replies, tested and iterated weekly.

Weeks 5–6 · The call

Discovery calls that qualify instead of pitching.

Weeks 7–8 · The close

A pilot offer, priced and scoped so it's easy to accept.

Program 02 · From zero to ten

First customers

Getting the first ten customers is manual, uncomfortable and completely learnable. We build a target list, write outreach that gets replies, practice the call until it stops sounding like a pitch, and design a pilot small enough to say yes to.

  • 8 weeks
  • 0 to 10 customers
  • 10 hours a week
  • Something to sell

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Program 03 · Charge what it's worth

Pricing & offers

Almost every founder we meet is underpriced, usually because pricing was set once, nervously, at the beginning. We rebuild the offer around outcomes, test a higher number with new customers first, and write the script for telling existing ones.

  • 6 weeks
  • Have customers
  • 5 hours a week
  • Current prices

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Weeks 1–2 · What they buy

The outcome customers actually pay for, in their words.

Weeks 3–4 · Packaging

Two or three clear options instead of one confusing menu.

Weeks 5–6 · The increase

Testing a new price and handling the conversations.

Weeks 1–3 · Where time goes

Two weeks of honest tracking, sorted by what only you can do.

Weeks 4–6 · Write it down

Simple checklists for the things you repeat.

Weeks 7–9 · The first hire

Scope, budget, where to look and how to try someone out.

Weeks 10–12 · The rhythm

A weekly operating cadence you can hold without heroics.

Program 04 · Get out of the weeds

Systems & first hires

The business stalls when everything routes through the founder. We map where your hours go, write down the repeatable parts, and plan a first hire or contractor with a clear scope — so growth stops being limited by your calendar.

  • 12 weeks
  • Have revenue
  • 5 hours a week
  • Your calendar

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What's actually blocking the business?

Twenty-five minutes to find out, and an honest view on whether mentoring helps. Free.