Weeks 1–2 · Who exactly
Narrowing from everyone to a specific, reachable group.
Four sprints of 6 to 12 weeks. Each one ends with something real: a test, ten customers, a new price, a working week.
Most first products solve a problem nobody pays to fix. In six weeks you'll talk to twenty potential buyers, run a small test with real money on the line, and come out with either a sharper idea or the clarity to drop it — which is also a win.
Narrowing from everyone to a specific, reachable group.
Interviews that surface problems instead of polite encouragement.
A landing page, an offer and an attempt to take money.
A hundred specific names, not a vague market.
Outreach that gets replies, tested and iterated weekly.
Discovery calls that qualify instead of pitching.
A pilot offer, priced and scoped so it's easy to accept.
Getting the first ten customers is manual, uncomfortable and completely learnable. We build a target list, write outreach that gets replies, practice the call until it stops sounding like a pitch, and design a pilot small enough to say yes to.
Almost every founder we meet is underpriced, usually because pricing was set once, nervously, at the beginning. We rebuild the offer around outcomes, test a higher number with new customers first, and write the script for telling existing ones.
The outcome customers actually pay for, in their words.
Two or three clear options instead of one confusing menu.
Testing a new price and handling the conversations.
Two weeks of honest tracking, sorted by what only you can do.
Simple checklists for the things you repeat.
Scope, budget, where to look and how to try someone out.
A weekly operating cadence you can hold without heroics.
The business stalls when everything routes through the founder. We map where your hours go, write down the repeatable parts, and plan a first hire or contractor with a clear scope — so growth stops being limited by your calendar.
Twenty-five minutes to find out, and an honest view on whether mentoring helps. Free.